DigitalJLearning

Educational Technology in Jewish Education

DigitalJ Professional Development: Catalog

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In addition to our ongoing educator workshops, DigitalJLearning can offer your school a wide range of professional development workshops led by our expert team and specialized instructors. Please contact Tatyana Dvorkin, Director, DigitalJLearning, to discuss any of the 25 workshops in our catalog below or other potential professional development areas in which you are interested.



Pedagogy

Assessment

Apps and Tools

Hebrew and Judaics

Innovative Methodologies

Assessment
 

Pedagogy

‘Is this thing working?’ Strategies for Teaching with Technology
Before building lesson plans around a new app, it’s critical to ask: Will your students will be using that technology to enhance learning or will they be using technology to transform learning? In this workshop participants will learn about the SAMR Model and Bloom’s Taxonomy, two frameworks used by educators to help design tasks and lessons that use technology, as well as understand how they impact student outcomes. Participants will be tasked with thinking about the apps and websites they are currently using in their curriculum. Do these tools support the different cognitive levels of the learners in their classrooms? Participants will also have the opportunity to explore the apps and websites they are using and organize a digital library based on these learning models. This workshop is appropriate for day school teachers of all grades and subjects.

Blended Learning 101
A crash course in Blended Learning. What IS blended learning? What models exist? How does the role of the teacher shift in a blended environment? How can blended learning help teachers personalize instruction for their students, get the most out of classroom time, give students agency, and ensure student success? In this workshop, you will experience what students do ina rotational model of learning and leave prepared to try it out in your own classroom.

Flipped for Learning
Flipped learning is all the rage, but how do we get past the gimmick and ensure that flipped classroom learning is meaningful and engaging for students? In this workshop, participants will learn about the basics of flipped learning strategies, get hands-on experience making videos that pull students in and learn about the tool available to gather data and use it to help students grow. Participants will leave the workshop with lesson plans they can then use to create their first flipped lessons.


Assessment

Lights, Camera, Assessment! Video in the Classroom
Computers, tablets, and smartphones have made video creation easy, fast, and often free. How can this powerful tool be drawn on in the classroom? We will focus specifically on using video for assessment purposes. We will experiment with video-making and editing tools for various platforms that can help students and teachers create simple videos. Then, we will check out some examples of how they can be used for ongoing formative assessment with feedback,self-evaluation, peer-evaluation, and final projects. Participants will leave the workshop comfortable working with at least one video creation tool they can then pass on to their students.

Fun and Formative - Tech Tools for Assessment
Formative assessment is a powerful tool that helps students succeed and teachers make the most of their classroom time. In this workshop, we will focus on some of the best practices for formative assessment and how technology can help teachers keep abreast of what’s going on with their students and address classroom challenges. We will try out some formative assessment tools and create sample lessons using formative assessment principles.

Show It Off! Effective Student Portfolio Tools
Do you want your students to add a little more to their projects using technology? Do your students ask about creating a digital resume with all of their presentations and projects? After your students create great tech project do you think about how they can keep these projects forever? In this workshop participants will learn about different tools and resources for students to create presentations and projects for the end of the unit. They will also learn about ways to help students organize their projects and presentations through by creating student portfolios. This workshop is appropriate for day school teachers of all grades and subjects.

Measuring Success: Effective Tools for Student Assessment
When there is a short amount of teaching time teachers always wonder if students understood the main idea of the lesson. In this workshop participants will learn about different tools to gain quick information and data from their students. This workshop is appropriate for day schoolteachers of all grades and subjects.


Apps and Tools

Adventures in Google Apps
Google Apps for Education is becoming more and more popular in schools. In this workshop, go on a journey through Google’s many tools for innovating classrooms. We will dive into GoogleDrive, Google Forms, Google Maps, Google Cultural Institute, and Google Cardboard with hands-on activities in which teachers will take on the role of students. Participants will leave with the skills to use GAFE to build meaningful experiential learning. This session is appropriate for educators of grades 3 and above.

Adventures in Google Apps - Part 2
G Suite for Education is becoming more and more popular in schools. In this workshop, join a journey through using Google’s many tools to innovate your classrooms. We will dive intoGoogle Drive, Google Forms, Google Maps, Google Cultural Institute, and Google Cardboard with hands-on activities in which teachers will act as students. Participants will leave with the skills to use GAFE to build meaningful experiential learning. This workshop is appropriate for day school teachers of all grades and subjects.

Once Upon an App: Digital Storytelling for K-8
There are many benefits to digital storytelling - students can learn to turn linear events into multidimensional experiences, practice communication, develop research skills, and master media creation. This workshop looks at using digital storytelling in the classroom as a means to combine tradition with technology by letting students tell stories with voice, text, video, audio, and images. Participants in this workshop will get hands-on experience using several applications for digital storytelling and will try creating digital stories as their students would. This session is aimed at educators who work with K-8 across all subjects.

Creation Apps for Lower School Classrooms
In this workshop, we will explore creation apps that allow students creativity and voice. We will focus on apps that include: green screens, ebook publications, collaging, art, diagrams, video, and voice. This workshop is perfect for educators at Lower Schools who are looking to engage students and allow for student-voice with the use of technology in classroom projects

EdTech in the English Classroom 
How can teachers of English or Literature draw on the power of technology to help students become better readers and writers? With so many apps and software options out there, how can teachers sift through everything to find the most effective tools? Well, we’ve done the hard work for you! This workshop will introduce participants to some of the best tools available for reading and writing development. There will be a chance for hands-on practice as well as an opportunity to brainstorm some potential assignments. This workshop will have multiple tracks so as to address the needs of teachers of all grades and will include materials appropriate for those working with ELLs.


Hebrew and Judaics

EdTech in the Hebrew Classroom
How can teachers of Hebrew draw on the power of technology to help students become better readers and writers? With so many apps and software options out there, how can teachers sift through everything to find the most effective tools? Well, we’ve done the hard work for you! This workshop will introduce participants to some of the best tools available for reading and writing development. There will be a chance for hands-on practice as well as an opportunity to brainstorm some potential assignments,

EdTech in the Judaic Studies Classroom
Experience how tried and tested, free technology tools can help all students achieve greater levels of academic success, engagement, and enjoyment in their Judaic Studies classes. In this workshop participants will learn how simple technology tools can enhance existing curricula through differentiation, formative assessments, data-driven lesson planning, active learning, and more. Participants will walk away with concrete examples of how technology can enhance the classroom as well as a variety of resources and ideas that will inspire classroom innovation in Judaic Studies.

STEAM/Maker Projects and Activities in Judaic Studies
How can you incorporateSTEAM/Maker projects when you begin to prepare to teach about Purim, Passover, and Shavuot? During this workshop participants will be challenged with thinking of ways to incorporate Science, Technology, Engineering, Art and Math into their teaching of the Book of Esther, the story of Exodus, and the 10 Commandments. This workshop is appropriate for day school general and Judaic studies teachers of all grades and subjects as well as STEAM/Makerteachers.


Innovative Methodologies

Game Design in the K-8 Classroom
Game design is a wonderful hands-on means of helping students be creative while demonstrating content knowledge in any subject. In this workshop, teachers will act as students, by learning to make their way through the design thinking process in order to brainstorm, prototype, and build their own content-relevant games for whatever subject they choose to focus on. Upon completing the workshop, teachers will be able to walk students through a similar design process to help them build games of their own in the classroom.

To Make a Makerspace: An Introduction
What is a makerspace? What tools should be available in one? What kinds of projects will students be doing? There is no one right answer to these questions. In this workshop, we will get hands-on experience with a few projects that are quick, affordable, and simple. Then we will discuss the options you as teachers and educational technologists have to get started with the maker movement at your own schools. This session is appropriate for educators of all grades.

To Be Online: Digital Citizenship and Literacy
If a school is integrating technology into classrooms, at one time or another students are online. They may be accessing a museum website, doing research for a humanities project, or finding texts that explain the week’s parasha. They are constantly viewing and reading myriad informational sources, and not all of those sources were created equal. So how do we ensure, that when they are online, our students know how to tell facts from fiction and truth from lies? How do we arm them with the tools they need to be critical thinkers and active, questioning, digital citizens? How do we keep them safe and help them build their own digital footprints? We will discuss the many approaches to these issues and check out resources available that can help teach these lessons to students.

Playing to Learn: Games in the Classroom
Game-Based Learning (GBL) draws on the power of games to build engagement and persistence in a learning context. This workshop is for teachers who are interested in implementing GBL but are not sure where to start. Participants will be introduced to some of the reasoning behind using games (both analog and digital) in the classroom and provided with concrete steps to take to get started. We will also play together and experience a few specific games while looking at how they can be used to support your curriculum. This workshop is appropriate for teachers of all grades and will include game examples for all age groups.*Note: This workshop is focused on GBL, not gamification. Although the two are occasionally used interchangeably, they are different learning methodologies.

If They Build It They Will Learn: Game Design as a Means of Learning and Assessment
What makes a “good” game? A good designer builds a game that offers players clear objectives, continuous but attainable challenges, an interesting storyline, flexibility, intrinsic motivation, and fun. Often, building games in the classroom has been viewed as a simple activity just to mix it up. But game design has so much to teach students about both hard content skills and the soft skills of collaboration, negotiation, and project management. This workshop will demonstrate to teachers how to run successful game design sprints that will have students building games that demonstrate what they’ve learned and can be used in the classroom for future years.

Learning Through a Different Reality: AR and VR in the Classroom
When it comes to engaging students, teachers are always looking for the next big idea. In this workshop participants will be given tools to help enhance their teaching using Augmented andVirtual Reality. From virtual field trips with augmented art, to walking with the dinosaurs, participants will explore the tools and will be given an opportunity to create lesson plans that concretely use them. This workshop is appropriate for day school teachers of all grades and subjects.

Coding Unplugged
After the Hour of Code in your schools, how do you go deeper with programming? When it comes to coding it doesn’t always have to be in front of a computer. In this workshop participants will learn about different resources and tools to teach basic coding skills through games and unplugged activities. This workshop is perfect for educators at Lower Schools, as well as those that do not have a ready coding curriculum and are looking to get started.

Coding in the Lower School Classroom
Have you been hearing the words coding and programming but not sure how to include it into your curriculum? Have you been thinking about how to set up a coding curriculum beginning in kindergarten and moving throughout your lower school curriculum? In this workshop, we will explore apps, websites, and robots to introduce early learners to coding and basic coding concepts. This workshop is perfect for educators, technology teachers, administration who are looking to bring coding into their curriculum. 

Intro to Makey Makey and Scratch
A Makey Makey allows you to use everyday objects and materials such as aluminum foil, playdough, and bananas to interact with your Scratch projects. In this workshop participants will learn the basic Scratch blocks to create using a Makey Makey. Participants will construct cardboard shapes, add conductive elements, connect them to the Makey Makey, and program different instruments, sounds, and notes using Scratch to play music and form a band! This workshop is geared towards educators who are looking to grow their coding and STEAM curriculum as well as teachers who are looking to engage learners in a new way. 

Intro to Circuits
In this workshop participants will learn about creating both paper and sewable circuits. They will learn how to create correct circuits through art and design. Participants will explore the "A" in STEAM by designing sewable circuits! By adding the Arts to traditional STEM goals, participants can embrace design, creativity, and integration. We will discuss the interdisciplinary possibilities of this lesson while creating a light-up wristband using a coin cell battery, conductive thread, and LEDs. This workshop is geared towards educators who are looking to grow their coding and STEAM curriculum as well as teachers who are looking to engage learners in a new way.
 



In addition to our ongoing educator workshops, DigitalJLearning can offer your school a wide range of professional development workshops led by our expert team and specialized instructors. Please contact Tatyana Dvorkin, Director, DigitalJLearning, to discuss any of our 25 workshops in our catalog above or other potential professional development areas in which you are interested.

DigitalJLearning

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